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Ryuu online
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Psyhz0r
KalOnline Master
KalOnline Master


Pridružen/-a: 11.05. 2007, 22:53
Prispevkov: 1476
Kraj: /usr /bin

Prispevek Ryuu online Odgovori s citatom
Evo ga site je ze up:)

še mal pa server Wink

www.ryuu.com


lp

_________________
Without ME it's just AWESO!
20 Dec 2011 20:21 Poglej uporabnikov profil Pošlji zasebno sporočilo
vresales
Administrator foruma
Administrator foruma


Pridružen/-a: 25.01. 2007, 17:42
Prispevkov: 3279
Kraj: ptuj--markovci--bukovci

Prispevek Odgovori s citatom
kdo pa bo mel to?
pa thifa tudi vidim da majo

_________________
VRES, lvl 86 GOB || Mirjam, lvl 78 UG || ALES, lvl 79 ascetic

Vresko.com vse za KalOnline
20 Dec 2011 20:48 Poglej uporabnikov profil Pošlji zasebno sporočilo MSN Messenger - naslov
Psyhz0r
KalOnline Master
KalOnline Master


Pridružen/-a: 11.05. 2007, 22:53
Prispevkov: 1476
Kraj: /usr /bin

Prispevek Odgovori s citatom
5andr0, shad0wz, nighty, Jake, etc...

People who knows much more about kal than Inixsoft Smile


Ne to bo "kalonline" z velko predelavo igrce

+server bo mel use kar ma zdej international just much more balanced skills & stuff

_________________
Without ME it's just AWESO!
21 Dec 2011 16:04 Poglej uporabnikov profil Pošlji zasebno sporočilo
vresales
Administrator foruma
Administrator foruma


Pridružen/-a: 25.01. 2007, 17:42
Prispevkov: 3279
Kraj: ptuj--markovci--bukovci

Prispevek Odgovori s citatom
kalonline 2 Smile
in kdaj misli prit online? je že kaki približni datum rečen? Ker na za ta server se govori že več kot leto dni pa je zdaj komaj page

_________________
VRES, lvl 86 GOB || Mirjam, lvl 78 UG || ALES, lvl 79 ascetic

Vresko.com vse za KalOnline
21 Dec 2011 21:17 Poglej uporabnikov profil Pošlji zasebno sporočilo MSN Messenger - naslov
Psyhz0r
KalOnline Master
KalOnline Master


Pridružen/-a: 11.05. 2007, 22:53
Prispevkov: 1476
Kraj: /usr /bin

Prispevek Odgovori s citatom
1) Appearance

* Appearance of classes themselves will be circa the same as Kalonline. You will not be able to choose between 2 genders for each class. Only 1 gender will be available. (knight = male, archer = female etc)


* There will be no equipment dye.





2) Armor

* New armor and weapons, with types of armor (Mithril type etc).



* Additional item parts for each class: - Mage can wear orbs / archer quivers with stats added on / knights will wear shield & 1H or a 2H / Thiefs can wear 2 different daggers or dagger and shield.



* Along with the new armor a new and improved durability system is added.




3) Attributes

* New attributes are added like:


- Elemental Damage
- Regular Damage
- Weapon Speed (50% of the skills will not be Cooldown based anymore but weapon speed based. The rest will be on balanced cooldowns)
- % Crit
- Defense
- Block Rate (only on shields)
- Absorb
- % Sell Value / Highly salvageable : Selling items will be important! Sell items or trash them to craft materials directly into your inventory while playing.

Note: this list is not complete, please do NOT suggest more attributes till the complete list is posted later on.


4) Bindings

* You will be able to bind all skills to keys of your choice, including extra mouse buttons!




* Small list of possible bindings below:



Code:

std::string InputSystem::GetKeyName(int key)
{
std::ostringstream name;

if(key >= 'A' && key <= 'Z')
return std::string(1, key);
if(key >= VK_F1 && key <= VK_F24)
{
name<<"F"<<(key+1-VK_F1);
return name.str();
}
if(key >= '0' && key <= '9')
{
name<<(key-'0');
return name.str();
}
if(key >= VK_NUMPAD0 && key <= VK_NUMPAD9)
{
name<<"NUM"<<(key-VK_NUMPAD0);
return name.str();
}

switch(key)
{
case VK_CANCEL: name<<"cancel"; break;
case VK_MBUTTON: name<<"mmid"; break;
case VK_XBUTTON1:
case XBUTTON1: name<<"m1"; break;
case VK_XBUTTON2:
case XBUTTON2: name<<"m2"; break;
case VK_BACK: name<<"back"; break;
case VK_TAB: name<<"tab"; break;

case VK_CLEAR: name<<"clear"; break;
case VK_RETURN: name<<"retn"; break;

case VK_SHIFT: name<<"shift"; break;
case VK_CONTROL: name<<"ctrl"; break;
case VK_MENU: name<<"menu"; break;
case VK_PAUSE: name<<"pause"; break;
case VK_CAPITAL: name<<"caps"; break;

case VK_ESCAPE: name<<"esc"; break;

case VK_SPACE: name<<"space"; break;
case VK_PRIOR: name<<"prev"; break;
case VK_NEXT: name<<"next"; break;
case VK_END: name<<"end"; break;
case VK_HOME: name<<"home"; break;
case VK_LEFT: name<<"<-"; break;
case VK_UP: name<<"up"; break;
case VK_RIGHT: name<<"->"; break;
case VK_DOWN: name<<"down"; break;
case VK_SELECT: name<<"sel"; break;
case VK_PRINT: name<<"print"; break;
case VK_EXECUTE: name<<"exec"; break;
case VK_SNAPSHOT: name<<"snap"; break;
case VK_INSERT: name<<"ins"; break;
case VK_DELETE: name<<"del"; break;
case VK_HELP: name<<"help"; break;

case VK_MULTIPLY: name<<"mult"; break;
case VK_ADD: name<<"add"; break;
case VK_SEPARATOR: name<<"sep"; break;
case VK_SUBTRACT: name<<"sub"; break;
case VK_DECIMAL: name<<"dec"; break;
case VK_DIVIDE: name<<"div"; break;

case VK_SCROLL: name<<"scroll"; break;

case VK_LSHIFT: name<<"lshift"; break;
case VK_RSHIFT: name<<"rshift"; break;
case VK_LCONTROL: name<<"lctrl"; break;
case VK_RCONTROL: name<<"rctrl"; break;
case VK_LMENU: name<<"lmenu"; break;
case VK_RMENU: name<<"rmenu"; break;

case VK_VOLUME_MUTE: name<<"mute"; break;
case VK_VOLUME_DOWN: name<<"vol_d"; break;
case VK_VOLUME_UP: name<<"vol_u"; break;
case VK_MEDIA_NEXT_TRACK: name<<"mnext"; break;
case VK_MEDIA_PREV_TRACK: name<<"mprev"; break;
case VK_MEDIA_STOP: name<<"stop"; break;
case VK_MEDIA_PLAY_PAUSE: name<<"play"; break;

case VK_OEM_102: // "<>" or "\|" on RT 102-key kbd.
case VK_OEM_1: // ';:' for US
case VK_OEM_PLUS: // '+' any country
case VK_OEM_COMMA: // ',' any country
case VK_OEM_MINUS: // '-' any country
case VK_OEM_PERIOD: // '.' any country
case VK_OEM_2: // '/?' for US
case VK_OEM_3: // '`~' for US
name<<static_cast<char>(MapVirtualKeyEx(VK_OEM_COMMA, MAPVK_VK_TO_CHAR, GetKeyboardLayout(0)));
break;

case WM_MOUSEHWHEEL: name<<"tilt_r"; break;
case -WM_MOUSEHWHEEL: name<<"tilt_l"; break;

case WM_MOUSEWHEEL: name<<"m_up"; break;
case -WM_MOUSEWHEEL: name<<"m_down"; break;
default:
name<<std::hex<<key;
}
return name.str();
}


5) Cash system (like Kalcash)

* There will be NO cash system. All items will be able to be obtained in game, fair and equal!



6) Chat


* Right clicking on a players name in chat will pop up a menu, in which you will be able to choose from invite and whisper too inspecting the players gear.



* An ignore system might be added in the future, but this is low priority. Spammers will be banned quickly.




7) Economy

* Auction house system! No shop system like in Kalonline.



* The AH is equipped with a detailed search function. You will be able to search for main type items, sub types, craft-able items and so on.



* Items can be placed in different kind of stack size on the AH.



* Every item will be offered on anonymously.



* Gold is account bound. (for future web based AH)





Cool Experience

* The exp rate will be circa the same as Kalonline. It will be balanced out more, but really no high exp server!



* Open level -> no Max level.



9) Flag system

* There will be no flags. You benefit enough from the party system.



10) Flight

* You will be able to fly on either mounts or equip a pair of wings.


* Movable flights with WASD keys and look up / down.




* There will be flight NPC's which you can take to fly from one town to another.


* No combat in flight and cannot be used in Castle War or dungeons/instances.






11) Instances

* New instanced dungeons!



* Each dungeon will have bosses with end bosses. (sort of like the WoW 10 man raiding, but max 8 man parties here)



* Different level instances.



* Instances will be put on a cooldown so you don't only repeat the best loot giving ones, but all the rest as well.



* No more big bosses like F10 system on Kalonline.



* Bosses drop various rewards.






12) Items

* New items like (but not limited too): Random Magic items, Rare/Unique system, Crafts, Socket items (runes/gems), socket gear and so on.




13) Kalonline accounts



* This is NOT Kalonline, this is Ryuu! You will not be able to transfer your Kalonline account to Ryuu!







14) Monsters

* New type of mobs will be added to the game.




15) Mounts

* Ground and flying mounts will be available. (not currently known at what level you can purchase and use these)



* Can equip wings instead of a flying mount.




16) Movements

* WASD keys or clicking




17) PvP

* Maybe be instanced PvP like battlegrounds. (not 100% confirmed)



* No level based damage balancing. Instead a higher level just can wear better gear and as such gains the stats advantage.




1Cool Third job

* Third job system will be added, but will be balanced out!

_________________
Without ME it's just AWESO!
07 Jan 2012 09:05 Poglej uporabnikov profil Pošlji zasebno sporočilo
vresales
Administrator foruma
Administrator foruma


Pridružen/-a: 25.01. 2007, 17:42
Prispevkov: 3279
Kraj: ptuj--markovci--bukovci

Prispevek Odgovori s citatom
če nebojo naredli pvpja spet nebodo meli nič. CW je premalo. Gledat moraš da 50% ljudi igra privat ker so lahko hitro high in pol sinajo okrog, kar si mi na intju ne moremo privoščit

je pa veliko stvari kar bi tudi pravi kal mogo met. Key binding je nuja v kalu in vseh mmojih. Auction house ne paše v kal, ker so itak vsi online zaradi animal exp.
Novi armor itak more bit zaradi tega ker bo folk lvl 100+ nebi pa se smelo dodajat novih pizdarij za pimpat. Že kal je failo z dssji, ker je že preveč armor in weapon statsov.

sicer pa točka 13 pove vse

_________________
VRES, lvl 86 GOB || Mirjam, lvl 78 UG || ALES, lvl 79 ascetic

Vresko.com vse za KalOnline
08 Jan 2012 07:47 Poglej uporabnikov profil Pošlji zasebno sporočilo MSN Messenger - naslov
bednik



Pridružen/-a: 16.12. 2011, 19:22
Prispevkov: 15

Prispevek Odgovori s citatom
če prov razumem je exp enak kot na int?
08 Jan 2012 08:22 Poglej uporabnikov profil Pošlji zasebno sporočilo
Psyhz0r
KalOnline Master
KalOnline Master


Pridružen/-a: 11.05. 2007, 22:53
Prispevkov: 1476
Kraj: /usr /bin

Prispevek Odgovori s citatom
custom bo glede na njihov gameplay, noben še tega neve Smile


ker definitivno nebo isti storyline

_________________
Without ME it's just AWESO!
08 Jan 2012 09:16 Poglej uporabnikov profil Pošlji zasebno sporočilo
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